

The Tactical Visor changes are really interesting. Balancing out the sprint speed to factor in the role-based movement buff makes sense, as does tuning down his damage output a bit. He’s been having a field day with one fewer tank to worry about. I’ve been seeing a lot of Soldier: 76 in the beta. We wanted to make Soldier 76 more fun to play while rewarding mechanical skill. The point of this change isn’t purely to buff him or counterbalance the nerfs. We wanted to make Tactical Visor a more interesting ultimate for players who want to push their aim skills through the ability. We lowered the damage of his Heavy Pulse Rifle to fit with 5v5. Soldier 76 has always been a high damage output hero, but we are seeing fewer counters to him with one less tank per team. We brought his Sprint ability down a bit with the new passive in mind. He was extremely mobile with the new damage passive that increases movement speed by 10%. No longer removes damage falloff from his Heavy Pulse Rifleĭev comments: We believe Soldier 76 was overtuned during the first week of the PvP beta.Now allows for critical hits, if a shot would have been a critical hit without it running.A charged railgun shot that’s double the size, along with more frequent power slides and super jumps could make her even more effective (and more likely to appear in Overwatch League play).

Sojourn is an absolute blast to play, but some already feel she’s overpowered. We think this will help increase her effectiveness and make her even more fun to play. Sojourn is all about mobility, and we wanted her to move around the maps more freely. Projectile width increased from 0.05m to 0.1mĭev comments: We saw a lot of players at varying skill levels struggling to land shots with her Alt Fire, so we are making the projectile width wider.
